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CHIP-8 virtual machine emulator - Load chip8 ROMs in the prime
01-25-2014, 09:49 PM
Post: #10
RE: CHIP-8 virtual machine emulator - Load chip8 ROMs in the prime
I sadly don't know yet, but if each pixel on the screen are made of 5x5 squares, you should definitively draw them in a smaller GROB as 1x1 pixels then when you need to update the LCD, you BLIT it at larger resolution. I notice that when I make advanced programs in 160x120 resolution then stretch the result afterward, it's much faster than drawing everything directly at 320x240.

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RE: CHIP-8 virtual machine emulator - Load chip8 ROMs in the prime - Kevin Ouellet - 01-25-2014 09:49 PM



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