can a grob be initialized to be bigger than screen?
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09-12-2017, 07:45 AM
Post: #7
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RE: can a grob be initialized to be bigger than screen?
I've been thinking on this. You might have a simple 4 bit color scheme for sprites. I can see many uses for sprites of only 16 colors for games, etc.....something to consider.... e.g. Have 24 bit color for those who really need it, but also support 16-bit and 4-bit.
BTW, for reference, the Amiga computer had only 12 bit color and did pretty well for representing video.... Keep alpha capability, as I can think of lots of uses for that too... ....just sayin' :-) |
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Messages In This Thread |
can a grob be initialized to be bigger than screen? - webmasterpdx - 09-09-2017, 10:01 PM
RE: can a grob be initialized to be bigger than screen? - Carlos295pz - 09-10-2017, 01:08 AM
RE: can a grob be initialized to be bigger than screen? - webmasterpdx - 09-10-2017, 03:06 AM
RE: can a grob be initialized to be bigger than screen? - webmasterpdx - 09-10-2017, 03:28 AM
RE: can a grob be initialized to be bigger than screen? - Tim Wessman - 09-11-2017, 03:13 PM
RE: can a grob be initialized to be bigger than screen? - webmasterpdx - 09-11-2017, 08:31 PM
RE: can a grob be initialized to be bigger than screen? - webmasterpdx - 09-12-2017 07:45 AM
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