List Commands Library for 50g

03282018, 01:43 PM
Post: #308




RE: List Commands Library for 50g
(03282018 10:01 AM)ttw Wrote: Multiplying by 20 and subtracting 10 seems a bit better. It saves one RNG call and doesn't push things into 0. Saving a call is useful as for many RNG types, using two RNG calls at a time shortens the autocorrelation from being of the cycle length of the RNG to being the Sqrt(cyclelength). I like your method better, but I'd be less concerned about the cyclelength in this case than the issue of 0 having twice the representation of all of the other possible digits. I'm not familiar with why the command was created in the first place, though. Is there some mathematical reason that someone needing to generate a random matrix of singledigit integers needs more 0s than other digits? RANM has been around at least since the 48GX, but I have no idea what its origins are. 

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