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4K HP 67 Games rom attached for testing
11-17-2016, 10:43 PM
Post: #128
RE: 4K HP 67 Games rom attached for testing
(11-17-2016 10:27 PM)Gene Wrote:  Do you mean the SPW SpaceWar program? Robert indicated he thought it worked well.

Err... sorry, I obviously mixed up "SPW" and "ST". #-) Here the ST program was meant.
But good to hear that SPW seems to work.

(11-17-2016 10:27 PM)Gene Wrote:  The code for the games have been sent to Angel for 3 days or so now.

So you already have corrected / R00 adjusted versions of the remaining three programs, including ST? Or maybe two programs since a BSP version should already be available.

(11-17-2016 10:27 PM)Gene Wrote:  He has not yet responded so there may be a chance to adjust some items, but the random number cycling issues are one reason I had originally wanted to go with the 9821 generator whether slow or not. It is much faster these days than it was in the past on emulators or 41CL units, so I don't see speed as an issue.

I had the same thoughts lately. The 41C natively runs 3x as fast as the 67/97. The only problem may be 130-random-number "2636" game. But compared to the 67...

But then – I really like the idea of having the 9821 generator in MCode, using R00 for the seed.

(11-17-2016 10:27 PM)Gene Wrote:  However, the PI + ^ 5 generator that was pushed in the thread here is the one that was sent off to Angel.

There are also issues with the (x+pi)^5 generator. I posted an example in the RNG thread.

(11-17-2016 10:27 PM)Gene Wrote:  Saving a byte or five in the chess program won't add much space to the availability in the rom, but it is certainly faster to add 10 than XEQ XY to add 10. :-)

Hmmm... I remember some person suggesting to remove the final RTN in a program as this saves one (!) byte. ;-)))

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HP-67 AOS program to debug - Gene - 10-30-2016, 02:11 AM
RE: 4K HP 67 Games rom attached for testing - Dieter - 11-17-2016 10:43 PM

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