4K HP 67 Games rom attached for testing
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11-01-2016, 09:33 PM
Post: #56
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RE: 4K HP 67 Games rom attached for testing
(11-01-2016 08:49 PM)Gene Wrote: "It’s a little known fact that the SandMath module also uses a buffer to store the current seedUU used for random number generation. OK, I now have found this in the Sandmath manual. But is this buffer a special Sandmath feature or would this also be possible in the new Games ROM? (11-01-2016 08:49 PM)Gene Wrote: SEEDT will take the fractional part of the number in X as seed for RNG, storing it into the buffer. If x=0 then a new seed will taken using the Time Module – really the only real random source within the complete system. So the Time Module is only required if x=0. In this case the module generates a "true", maybe time-based random number, initializing the RNG similar to a "randomize" function in other programming languages. This is not required for the Games ROM, so if x=0 the seed may simply be set to zero. So the time module should not be required. (11-01-2016 08:49 PM)Gene Wrote: RAND will compute a RNG using the current seed, using the same popular algorithm described in the PPC ROM - and incidentally also used in the CCD module’s function RNG." Please forgive my ignorance, but I do not know which "popular algorithm" is meant here. How does it work? Dieter |
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