MCODEing on OSX
|
04-07-2019, 06:41 PM
Post: #42
|
|||
|
|||
RE: MCODEing on OSX
One of the amazing things about MCODE is when you start your project and "create" a new 4K page, that tiny canvas, there is so much functionality that can be squeezed into it. I have seldom met anything quite like it.
This community is just too small for anything to really happen. We are also quite diverse on how we work, the things that do get done. This is a matter of personal taste I suppose. We have different instruction sets, different ways of entering code and are far apart from agreeing on anything that is even resembles something similar. With git and hosting, it is possible to create public projects, download, build and collaborate. However, we are just too few people spread out that do things differently, it is just impossible. Apart from instruction sets and ways to enter code, we even have a limited system address space. I have a great idea (I believe, and I already started a bit on it) to make a generic system extensions module. The main problem is that it requires page 4 and Angel has already claimed it. It would need access to those cold start vectors to pull it off, but that is not possible now. Yes, I suppose I could do it anyway, but who would use it? If I make a couple of modules, what is that going to be against the 20 popular modules Angel makes. So even if I did make it, there will just be me using it in the end. I think there is no point with a Slack channel, there is too little is happening. I can always use the forum as my rambling area instead, if I find some time at some point and feel like it. Now I head back to my other projects. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)