|Re: an interesting challenge|
Message #22 Posted by Karl Schneider on 14 Aug 2010, 3:36 a.m.,
in response to message #21 by Don Shepherd
Karl, as another poster pointed out, bowling scores have always been done this way, with the cumulative score being the prominent feature of each frame. In league play, before the advent of automated scoring, most alleys had projectors that displayed the handwritten entries on a screen above the alley, for all to see.
I am not unfamiliar with any of this. I've a bowled a few times (decades ago), and I've been inside bowling alleys over the years. Next opportunity, I'll take a closer look at the scoring technology inside the alley I pass by on a routine basis.
Bowling was very competitive, and everyone wanted to see which team was ahead of the other. Sometimes bets were made, and there was keen interest in the current score.
Of course, in the case of good bowlers, that 'current score' is rarely known precisely, due to the need for adding the results of one or two pending throws. Still, it would make little sense not to accumulate scores 'as you go', especially when the arithmetic was done manually.
The little box (or, as you say, sometimes boxes) at the top were really there only for the purpose of calculating the cumulative score, especially for strikes and spares.
Hmm? They are there for recording the results of the individual throws...
...I can't speak to the options available in those automatic scoring systems. But I'd be very surprised if they have an option to suppress the cumulative score until the end of the game. Imagine a football or basketball game where the scoreboard was blank until the end of the game. I think the fans would revolt!
I'd also thought of the (American) football or basketball comparison: Football and basketball are clock-driven, and a team's strategy and tactics as the clock winds down will be influenced by the ahead-or-behind standing. Bowling, like baseball, is not clock-driven. Also, I doubt that a player's objective would normally depend on the score: just try to roll strikes and spares each time. (Knowing he's behind, though, may put some pressure on a player.)
Edited: 14 Aug 2010, 3:37 a.m.