4K HP 67 Games rom attached for testing
12-04-2016, 09:52 PM
Post: #181
 Gene Moderator Posts: 919 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
The SD rewrite was too late to get to Angel for this version of the rom.
12-04-2016, 10:04 PM
Post: #182
 Dieter Senior Member Posts: 2,398 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
(12-04-2016 09:51 PM)Gene Wrote:  As to OAB, a game is two pulls of the lever, two pulls of LBL E.

Should be easy to fix.

(12-04-2016 09:51 PM)Gene Wrote:  First pull gives you the first three numbers, and you must pull again even if you don't want to chance the numbers to get a payout.

Is this what it is supposed to be or how it works now?

What about the crash/soft landing threshold in the Moon Lander program? Do you think a limit of 2 (ft/s?) is OK?

Dieter
12-04-2016, 10:10 PM
Post: #183
 Gene Moderator Posts: 919 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
Yes, that is how the OAB is supposed to work, I believe.

And, I like the idea of a soft landing for ML. The original program documentation for this type of game suggested 5 ft/sec, but that would be a bit jarring I would think. Two ft/sec is good.
12-04-2016, 10:24 PM
Post: #184
 Dieter Senior Member Posts: 2,398 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
(12-04-2016 10:10 PM)Gene Wrote:  Yes, that is how the OAB is supposed to work, I believe.

And, I like the idea of a soft landing for ML. The original program documentation for this type of game suggested 5 ft/sec, but that would be a bit jarring I would think. Two ft/sec is good.

If (!) this is ft/s. Most of the world is metric, and 2 m/s is 6,5 ft/s. ;-)
But let's assume these are imperial units. Let me know if you - eventually - would like a modified ML version. At the moment I am testing this and that:

Code:
V=-50 A=500 FUEL=60 3...2...1...0 ... LANDED V=0

P.S.: on the ML program simply do nothing until the speed reaches –85 ft/s. Then enter 45 fuel units. ;-)

Dieter
12-05-2016, 02:34 AM
Post: #185
 Gene Moderator Posts: 919 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
Dieter,

Please send me your updated versions of the programs that fix the "bugs" - really, very minor things - and any updates adding a bit of alpha to these. Send me the sum of digits again as well.

12-05-2016, 02:53 AM
Post: #186
 RobertM Member Posts: 72 Joined: Jul 2016
RE: 4K HP 67 Games rom attached for testing
Gene,
Also, remember I pointed out a "bug" in SPW ... the 1.019 in line 5 should be a 1.024 to make sure that previous positions of ships don't interfere with a new game.

And I was out of town, but I should be done with the ST writeup in the next day or two.

-Robert
12-05-2016, 03:57 AM
Post: #187
 Gene Moderator Posts: 919 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
1.024 noted on front page of new PDF for manual.
12-05-2016, 07:14 AM (This post was last modified: 12-05-2016 07:25 AM by Dieter.)
Post: #188
 Dieter Senior Member Posts: 2,398 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
(12-05-2016 02:53 AM)RobertM Wrote:  Gene,
Also, remember I pointed out a "bug" in SPW ... the 1.019 in line 5 should be a 1.024 to make sure that previous positions of ships don't interfere with a new game.

Yes, I have noticed this. The current version simply does not occupy a position that has been used in the previous game. This is very unlikely, and if it happens it doesn't hurt, but of course this can be changed by replacing the 1,019 with 1,024. BTW a perfect program would check only the positions that have been set before, but this would require more memory and it's also slower. ;-)

Dieter
12-05-2016, 07:40 PM
Post: #189
 Dieter Senior Member Posts: 2,398 Joined: Dec 2013
RE: 4K HP 67 Games rom attached for testing
(12-05-2016 02:34 AM)Gene Wrote:  Please send me your updated versions of the programs that fix the "bugs" - really, very minor things - and any updates adding a bit of alpha to these. Send me the sum of digits again as well.