Post Reply 
Some math problems from video games.
09-03-2017, 02:21 PM
Post: #5
RE: Some math problems from video games.
With the adding vectors method, the furthest enemy would have the most influence on the direction to flee, which seems counter intuitive. Perhaps retaining the directions of the vectors, but replacing the distances with their reciprocals would give better results. I think this is the same as AlexFekken's proposal when force is inversely proportional to distance.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Some math problems from video games. - ijabbott - 09-03-2017 02:21 PM



User(s) browsing this thread: 1 Guest(s)