HP50 Grayscale programming (Updated)
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03-25-2017, 05:35 AM
Post: #3
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RE: HP50 Grayscale programming ?
(03-25-2017 05:10 AM)sunhp Wrote: Well well.. SATURN emulation layer that is run by the HP 50g ARM CPU so poorly render grayscale based on a old trick V-sync / interruption handler. And voila it seems to my eyes that only a native ARM display code could render "hardware" grayscale without flickering etc. Any code snippet or any help is welcome. Thanks. Nice to see you back you make great games! Not sure if this utility would help you, but it does a good job with greyscale on the hp50G. http://www.hpcalc.org/details/6134 |
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Messages In This Thread |
HP50 Grayscale programming (Updated) - sunhp - 03-24-2017, 09:16 PM
RE: HP50 Grayscale programming ? - sunhp - 03-25-2017, 05:10 AM
RE: HP50 Grayscale programming ? - snrowe - 03-25-2017 05:35 AM
RE: HP50 Grayscale programming (Updated) - sunhp - 03-26-2017, 01:11 AM
RE: HP50 Grayscale programming (Updated) - manjo - 03-26-2017, 10:46 AM
RE: HP50 Grayscale programming (Updated) - sunhp - 03-26-2017, 02:25 PM
RE: HP50 Grayscale programming (Updated) - manjo - 03-26-2017, 11:10 PM
RE: HP50 Grayscale programming (Updated) - sunhp - 03-27-2017, 12:50 AM
RE: HP50 Grayscale programming (Updated) - manjo - 03-28-2017, 06:29 PM
RE: HP50 Grayscale programming (Updated) - Egan Ford - 03-29-2017, 07:11 PM
RE: HP50 Grayscale programming (Updated) - Han - 04-04-2017, 07:27 PM
RE: HP50 Grayscale programming (Updated) - sunhp - 09-19-2017, 08:48 AM
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