Using the Raised Cosine Distribution in PRNG

12262016, 02:12 AM
(This post was last modified: 12262016 02:19 AM by Namir.)
Post: #7




RE: Using the Raised Cosine Distribution in PRNG
(12262016 01:42 AM)Paul Dale Wrote: For exact normal distribution samples from uniforms use the Boxâ€“Muller transform. The Raised Cosine Distribution uses just one call to a trig function per pseudorandom number. No need for calling ln(x) or sqrt(x) as is the case with the BoxMuller method. Granted that this method requires straight forward calculations. Namir 

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Messages In This Thread 
Using the Raised Cosine Distribution in PRNG  Namir  12182016, 01:51 AM
RE: Using the Raised Cosine Distribution in PRNG  mark4flies  12212016, 01:42 PM
RE: Using the Raised Cosine Distribution in PRNG  Namir  12212016, 03:20 PM
RE: Using the Raised Cosine Distribution in PRNG  mark4flies  12252016, 12:30 PM
RE: Using the Raised Cosine Distribution in PRNG  ttw  12262016, 01:37 AM
RE: Using the Raised Cosine Distribution in PRNG  Paul Dale  12262016, 01:42 AM
RE: Using the Raised Cosine Distribution in PRNG  Namir  12262016 02:12 AM
RE: Using the Raised Cosine Distribution in PRNG  Paul Dale  12262016, 07:39 AM
RE: Using the Raised Cosine Distribution in PRNG  Namir  12262016, 11:03 AM
RE: Using the Raised Cosine Distribution in PRNG  Dieter  12262016, 08:01 PM

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