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Sprite encoding/decoding for compact graphics data
06-25-2017, 02:33 PM
Post: #5
RE: Sprite encoding/decoding for compact graphics data
Couldn't you just store a bunch of sprites in a png and load the ping into a grob and then just have several sprites on the grob that you can blit from. Wouldn't that work?
....or am I missing something?
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RE: Sprite encoding/decoding for compact graphics data - webmasterpdx - 06-25-2017 02:33 PM



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