Sprite encoding/decoding for compact graphics data
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06-25-2017, 02:33 PM
Post: #5
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RE: Sprite encoding/decoding for compact graphics data
Couldn't you just store a bunch of sprites in a png and load the ping into a grob and then just have several sprites on the grob that you can blit from. Wouldn't that work?
....or am I missing something? |
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Messages In This Thread |
Sprite encoding/decoding for compact graphics data - komame - 08-20-2015, 04:10 PM
RE: Sprite encoding/decoding for compact graphics data - Han - 08-21-2015, 01:50 PM
RE: Sprite encoding/decoding for compact graphics data - komame - 08-21-2015, 08:43 PM
RE: Sprite encoding/decoding for compact graphics data - komame - 08-22-2015, 12:48 PM
RE: Sprite encoding/decoding for compact graphics data - webmasterpdx - 06-25-2017 02:33 PM
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