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Classic game "Lighs Out"
01-03-2014, 04:59 PM
Post: #11
RE: Classic game "Lighs Out"
[OT] Sokoban in comming! Wink

Hello!
I'm still learning a little bit about the commands and possibilities of this excellent machine.

I started working on developing a version of the game Sokoban. Using tiles of 16x16 bits and compressing maps of each level in about 120 bytes, you may have the game with 100 levels in about 40-50KB. It seems reasonable.

[Image: Captura+de+pantalla+de+2014-01-03+12%253A18%253A53.png]

For now I have the graphics and movement routines. I need to optimize the compression / decompression of maps and details of the game (score, help, etc).

I made some screenshots and anime, but it looks bad to have numbered screens that animation makes some strange jumps. Obviously the program does not.

[Image: 01-MOTION.gif]

I try finish this project for February (version 1.0) Smile

regards
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Messages In This Thread
Classic game "Lighs Out" - ArielPalazzesi - 01-01-2014, 10:47 PM
RE: Classic game "Lighs Out" - tgallo - 01-02-2014, 05:25 AM
RE: Classic game "Lighs Out" - tgallo - 01-02-2014, 12:16 PM
RE: Classic game "Lighs Out" - Han - 01-02-2014, 06:13 AM
RE: Classic game "Lighs Out" - Han - 01-02-2014, 04:59 PM
RE: Classic game "Lighs Out" - ArielPalazzesi - 01-03-2014 04:59 PM
RE: Classic game "Lighs Out" - tgallo - 01-03-2014, 06:23 PM
RE: Classic game "Lighs Out" - Han - 01-03-2014, 06:03 PM
RE: Classic game "Lighs Out" - eried - 01-03-2014, 07:31 PM
RE: Classic game "Lighs Out" - eried - 01-03-2014, 08:03 PM
RE: Classic game "Lighs Out" - Mic - 01-04-2014, 02:54 PM



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