Trying to compile RPL/2 on MacOSX
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10-03-2021, 09:55 AM
Post: #4
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RE: Trying to compile RPL/2 on MacOSX
(10-02-2021 09:05 PM)fricadelle Wrote: But with no success. Has anybody tried to compile RPL/2 on Mac? I don't see any reason why it would not work as it is Unix under the hood after all. This is because libxinerama depends on X11 librairies. The command "configure" runs is: gcc -o conftest -g -O2 -O2 -fno-strict-overflow conftest.c -lXinerama -lc -lm -lXt -lX11 -lXext -L/usr/local/lib -lXinerama And it fails because: ld: library not found for -lXt But it reports "Can not find libXinerama !". Maybe you can compile it with XQuartz install and run it under X11 but this is the reason it works under Linux and not OSX: different graphic environments. |
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Messages In This Thread |
Trying to compile RPL/2 on MacOSX - fricadelle - 10-02-2021, 09:05 PM
RE: Trying to compile RPL/2 on MacOSX - carey - 10-03-2021, 01:17 AM
RE: Trying to compile RPL/2 on MacOSX - JKB - 12-19-2021, 09:58 AM
RE: Trying to compile RPL/2 on MacOSX - fricadelle - 10-03-2021, 08:31 AM
RE: Trying to compile RPL/2 on MacOSX - pascal_meheut - 10-03-2021 09:55 AM
RE: Trying to compile RPL/2 on MacOSX - carey - 10-03-2021, 12:53 PM
RE: Trying to compile RPL/2 on MacOSX - Vtile - 11-17-2021, 08:52 PM
RE: Trying to compile RPL/2 on MacOSX - gwh - 01-28-2022, 09:52 AM
RE: Trying to compile RPL/2 on MacOSX - Thomas Klemm - 06-19-2022, 06:00 AM
RE: Trying to compile RPL/2 on MacOSX - nickapos - 06-19-2022, 05:00 PM
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