HP Forums

Full Version: 4K HP 67 Games rom attached for testing
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10
The SD rewrite was too late to get to Angel for this version of the rom.
(12-04-2016 09:51 PM)Gene Wrote: [ -> ]As to OAB, a game is two pulls of the lever, two pulls of LBL E.

Should be easy to fix.

(12-04-2016 09:51 PM)Gene Wrote: [ -> ]First pull gives you the first three numbers, and you must pull again even if you don't want to chance the numbers to get a payout.

Is this what it is supposed to be or how it works now?

What about the crash/soft landing threshold in the Moon Lander program? Do you think a limit of 2 (ft/s?) is OK?

Dieter
Yes, that is how the OAB is supposed to work, I believe.

And, I like the idea of a soft landing for ML. The original program documentation for this type of game suggested 5 ft/sec, but that would be a bit jarring I would think. Two ft/sec is good.
(12-04-2016 10:10 PM)Gene Wrote: [ -> ]Yes, that is how the OAB is supposed to work, I believe.

And, I like the idea of a soft landing for ML. The original program documentation for this type of game suggested 5 ft/sec, but that would be a bit jarring I would think. Two ft/sec is good.

If (!) this is ft/s. Most of the world is metric, and 2 m/s is 6,5 ft/s. ;-)
But let's assume these are imperial units. Let me know if you - eventually - would like a modified ML version. At the moment I am testing this and that:

Code:
V=-50 A=500
FUEL=60
3...2...1...0
...
LANDED
V=0

P.S.: on the ML program simply do nothing until the speed reaches –85 ft/s. Then enter 45 fuel units. ;-)

Dieter
Dieter,

Please send me your updated versions of the programs that fix the "bugs" - really, very minor things - and any updates adding a bit of alpha to these. Send me the sum of digits again as well.

Check your PM.
Gene,
Also, remember I pointed out a "bug" in SPW ... the 1.019 in line 5 should be a 1.024 to make sure that previous positions of ships don't interfere with a new game.

And I was out of town, but I should be done with the ST writeup in the next day or two. Smile

-Robert
1.024 noted on front page of new PDF for manual.
(12-05-2016 02:53 AM)RobertM Wrote: [ -> ]Gene,
Also, remember I pointed out a "bug" in SPW ... the 1.019 in line 5 should be a 1.024 to make sure that previous positions of ships don't interfere with a new game.

Yes, I have noticed this. The current version simply does not occupy a position that has been used in the previous game. This is very unlikely, and if it happens it doesn't hurt, but of course this can be changed by replacing the 1,019 with 1,024. BTW a perfect program would check only the positions that have been set before, but this would require more memory and it's also slower. ;-)

Dieter
(12-05-2016 02:34 AM)Gene Wrote: [ -> ]Please send me your updated versions of the programs that fix the "bugs" - really, very minor things - and any updates adding a bit of alpha to these. Send me the sum of digits again as well.

Check your PM.

PM checked, email sent. I hope it made it to your hotmail account.

Dieter
Pages: 1 2 3 4 5 6 7 8 9 10
Reference URL's