09-30-2015, 10:03 PM
Hi,
I would like to show you my game for the HP PRIME.
This is not a Sokoban, although at first glance it looks quite similar (here the rules are more complicated).
[attachment=2628][attachment=2630][attachment=12879]
There are the following types of objects (fields):
To go to the next level all waste must be a critical mass.
In the game, 30 levels have been placed.
Download:
[attachment=12892]
Version history:
1.00 (2015-09-30):
- initial release
1.01 (2015-10-01):
- bug fixes, small performance optimization
1.02 (2015-10-03) - 110 downloads:
- additional performance optimizations.
1.03 (2023-08-07) - 22 downloads:
- adjustments to work on firmware 2.1.14730
- displaying numerical values in a format independent of system settings
- improving the smoothness of the animation by delaying it instead of dropping frames
- minor graphical fixes
1.04 (2023-11-18) - 8 downloads:
- added touchscreen controls for bulldozer movement (using shortest path method)
- removed the lives limit
- added the option to select a level (from the unlocked ones) on the title screen
- saving the current game state along with the current level layout for later resume (using 'binary asset' resource)
- major performance optimizations - rewritten game logic code
- increased frame rate from 15 to 25 fps
- 3 new levels added
- a smoother level transition effect
1.04.1 (2023-11-20):
- fixed a bug causing the saved board layout not to load when resuming the game
I would like to show you my game for the HP PRIME.
This is not a Sokoban, although at first glance it looks quite similar (here the rules are more complicated).
[attachment=2628][attachment=2630][attachment=12879]
There are the following types of objects (fields):
- cold waste (blue) - after push it will rolls until it hits a barrier,
- warm waste (red) - they come from a combination of two or more cold waste and you can not move them,
- critical mass waste (red and animated) - the cold waste or warm waste can change into critical mass when it touches the critical mass,
- box - you can push it (it will not roll),
- wall - you can not push it.
To go to the next level all waste must be a critical mass.
In the game, 30 levels have been placed.
Download:
[attachment=12892]
Version history:
1.00 (2015-09-30):
- initial release
1.01 (2015-10-01):
- bug fixes, small performance optimization
1.02 (2015-10-03) - 110 downloads:
- additional performance optimizations.
1.03 (2023-08-07) - 22 downloads:
- adjustments to work on firmware 2.1.14730
- displaying numerical values in a format independent of system settings
- improving the smoothness of the animation by delaying it instead of dropping frames
- minor graphical fixes
1.04 (2023-11-18) - 8 downloads:
- added touchscreen controls for bulldozer movement (using shortest path method)
- removed the lives limit
- added the option to select a level (from the unlocked ones) on the title screen
- saving the current game state along with the current level layout for later resume (using 'binary asset' resource)
- major performance optimizations - rewritten game logic code
- increased frame rate from 15 to 25 fps
- 3 new levels added
- a smoother level transition effect
1.04.1 (2023-11-20):
- fixed a bug causing the saved board layout not to load when resuming the game