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Full Version: (42S) 3D Vector Functions - Convert, operate, and rotate vectors
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Hello. I'm here again, coming back after several years.
This time I want to share this new program I made.

There are functions to:
• Entering and assembling 3D vectors from cartesian, cylindrical or spherical form.
• Showing vectors in cartesian, cylindrical or spherical form, without altering the stack.
• Taking apart vectors to cartesian, cylindrical or spherical components.
• Performing calculations with vectors with built in functions as DOT, CROSS, UVEC, Multiplication, TRANS, etc.
• Performing calculations with vectors with new functions as VABS (magnitude of a vector) and Rot3D (rotation matrix).

Regards.
Guillermo Castarés
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