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Playing digitized sound files on the HP48G/GX
02-12-2018, 01:47 PM
Post: #8
RE: Playing digitized sound files on the HP48G/GX
Quote:Yeah I see what you mean, it's just a sum of notes and not analog to digitalised voice.

Anyways WarioLand HP is a great game and one of the most impressive technically speaking. You wrote it alone?

After some questioning I came to the conclusion that it will not be possible to implement all 255
duty cycle values as this would mean a step of 490ns per duty cycle for a 8KHz playback frequency. This cannot be achieved as saturn clock period is around 250ns (4Mhz). The number of duty cycles may therefore be compressed onto 4 bits, requiring 7,8µs per steps which is a more realistic value.
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RE: Playing digitized sound files on the HP48G/GX - Pierre95 - 02-12-2018 01:47 PM



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