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HP Forum Archive 21

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Asteroid for HP Prime
Message #1 Posted by Mic on 28 Sept 2013, 6:49 a.m.

Hello,

Here is a game I made : Asteroid for HP Prime.

Screenshots :

Video : http://youtu.be/F8hJuqYFP6k

Document : http://mic.nic.free.fr/hp/ASTEROID.pdf

Download : Asteroid for HP Prime

Edited: 28 Sept 2013, 10:57 a.m.

      
Re: Asteroid for HP Prime
Message #2 Posted by Tim Wessman on 28 Sept 2013, 11:06 a.m.,
in response to message #1 by Mic

Very cool. :-)

TW

            
Re: Asteroid for HP Prime
Message #3 Posted by Han on 28 Sept 2013, 12:09 p.m.,
in response to message #2 by Tim Wessman

Quote:
Very cool. :-)

TW


Indeed!

Edit: How does one install an .hppgrm file? It seems like this was pulled from within a backup.

Edited: 28 Sept 2013, 12:49 p.m.

                  
Re: Asteroid for HP Prime
Message #4 Posted by Tim Wessman on 28 Sept 2013, 1:54 p.m.,
in response to message #3 by Han

Just put it in the emulator files directory.

If using the connkit, you currently need to put it into the "MyCalc" location under \Documents\HP Connectivity Kit\Calculators\MyCalc. Then it shows up and you can transfer. No drag/drop yet...

TW

                        
Re: Asteroid for HP Prime
Message #5 Posted by Mike Powell on 28 Sept 2013, 4:31 p.m.,
in response to message #4 by Tim Wessman

I think you need to find a way of detecting key held down before you wear that kb out ! :-)

Is there no joystick port on this thing ?! lol

                        
Re: Asteroid for HP Prime
Message #6 Posted by Han on 28 Sept 2013, 5:08 p.m.,
in response to message #4 by Tim Wessman

Thanks for the tip, Tim.

                        
Re: Asteroid for HP Prime
Message #7 Posted by Nick_S on 30 Sept 2013, 3:32 a.m.,
in response to message #4 by Tim Wessman

Can you set up virtual controls on the touch screen?

Nick

                              
Re: Asteroid for HP Prime
Message #8 Posted by LHH on 2 Oct 2013, 10:18 p.m.,
in response to message #7 by Nick_S

I have noticed a few oddities, crashes into (seemingly) invisible objects, a portion of the ship which gets stuck at the top and a column of white pixels on the right that I swear weren't there the first time I ran it. It was also a bit of an adventure getting it loaded onto the physical calculator (without any instructions) but it's been fun to play with and should serve as a fine example of Prime programming that will help me learn about that aspect when time allows. I'd like to add radar and an auto-pilot function for those times when I'm feeling particularly lazy!

Fun stuff for a fun calculator!


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