Re: WP34s iOS emulator now available. Android version? Message #11 Posted by pascal_meheut on 24 Mar 2013, 11:30 a.m., in response to message #10 by hugh steers
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I develop apps for Android. I'm willing to help out with the Android development. Let me know if you are interested.
Thanks. I'll remember it when I start the project. I already had a look at Android development and do not anticipate any problem but it is always good to have help.
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Regarding the display resolutions, i would do it by vectorizing the UI. This way you can support all resolutions. I find this a good solution also for iOS since, even there, you have different sizes.
This was my original idea and I have a program which can draw the keyboard & the screen "vectorially".
But getting the right font sizes & spaces between key to be readable and "beautiful" on different resolutions still needs human input. The problem is that the overloaded WP34s keyboard was designed for a real world device, not for a screen somewhere 320x460 and 1536x2008.
My idea so far will be to generate several sizes, let's say the most common on Android and when the exact one is not available, find the closest and fit the image to fill the screen. I've tested this solution and it seems ok.
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