|Re: Most sophisticated 15c games?|
Message #17 Posted by megarat on 19 Sept 2011, 11:44 a.m.,
in response to message #1 by Dave Britten
I apologize if this is semi-off-topic, as it doesn't deal with 15c games, but:
Back in the Woodstock and earlier LED days, when the calculator would print a scramble of random graphics while it was working on long calculations, a friend's dad had figured out that the pattern on the screen wasn't a true random scramble, but was caused by the information that was in the calculator's memory (or was passing through the CPU, or something else ... I'm sure other people on the forum know more about this than I do).
Anyway, this guy had mapped out the exact relationship between the display and its technical cause, learned how to manipulate it, and then used it to create a driving game. IIRC, obstacles would scroll from right to left, and you had a car (as a single horizontal LED segment) that you moved up and down to dodge the incoming obstacles. He was going to extend this into another type of game that involved shooting (shooting obstacles? shooting at an AI at the other side that shot back?), but I never heard about it beyond that.
Granted, I was really young, but I really hope I'm not confusing this with something else, because I still regard this as one of the most inspired accomplishments I've seen.